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Class VR

Transformation Through Technology

Class VR

Introducing Class VR, a groundbreaking technology designed to help raise engagement & increase knowledge retention for students of all ages. Everything your school needs...


Secure Storage & Charging

The intuitive design ensures smooth navigation, enhancing user experience without needing technical expertise.


Installation & Training

Tailor the platform to your needs, offering flexibility and control over your user experience.


Central Headset Management

Speed and efficiency ensure tasks are completed quickly and resources are used optimally, enhancing productivity and satisfaction.


Standalone VR Headsets

Consistent performance and uptime ensure efficient, reliable service with minimal interruptions and quick response times.


Curriculum Aligned Content

Growth capability is a system's ability to scale and adapt, meeting increasing demands and evolving needs for long-term success.

Creating a stable long-term curriculum based in technology

Insured and serialized product with group security

Off-site learning

Easy to manage holiday classes

Why Leading Systems' Virtual Reality?

We'll give you 9 reasons...

desk globe on table

01

A step toward bringing South African education to a point of global relevance

a pile of red plastic balls with holes on them

02

Expanding children’s minds and experiences through a 3D, experiential experience oflearning

brown brain decor in selective-focus photography

03

Increasing children’s retention, recall and reproduction of material learned through immersive learning which also enables assisted learning

man wearing black t-shirt close-up photography

04

Increase the productivity and overall wellbeing of the children with engagement with learning

group of people jumping

05

Improved understanding, greater concentration and renewed enthusiasm of students

books filed on bookshelf

06

Through the use of 3D models and augmented reality, student’s understanding of different historical artefacts is greatly improved

photography of school room

07

More control which results in improved classroom environments

08

Assisted learning

black DSLR camera lens on concrete surface

09

Reduction in distractions within the classroom environment which increases the focusof the child

QR Cube

Students can see their normal surroundings, but when they look at the ARC trigger images on worksheets or posters, the content comes to life, delivering interactive 3D models.

ARC

ARC is built right into the ClassVR headset interface and can be launched with a simplegesture or by looking at one of the interactive worksheets, posters or cubes.

Tailor-Made Rental Options available

Terms and Conditions Apply